Kurt Kühnert
I write geospatial software in Rust, mostly terrain rendering and the GPU code underneath it.
Right now I'm co-founder and CTO of NoLag Software, where we build a geospatial SDK in Rust, with everything from coordinate transformations and raster processing to 3D terrain and point clouds.

Work
- NowNoLag SoftwareCo-founder & CTO
- 2023–2025ArgeoSoftware developer
- 2023Foresight Spatial LabsSoftware developer
Projects
- 2022–2025Bevy TerrainOpen-source terrain renderer for Bevy that streams large real-world datasets onto a spherical Earth.
- 2023A Novel Approach to Real-Time Rendering of Large-Scale Terrains Employing Uniform Distance-Dependent Level of Detail and Chunked ClipmapsKühnert, Uhlmann, Brunnett · VR/AR Workshop
Education
- 2023–2025MSc Computer ScienceTU Chemnitz
- 2019–2023BSc Computer ScienceTU Chemnitz