Kurt Kühnert

I write geospatial software in Rust, mostly terrain rendering and the GPU code underneath it.

Right now I'm co-founder and CTO of NoLag Software, where we build a geospatial SDK in Rust, with everything from coordinate transformations and raster processing to 3D terrain and point clouds.

The Earth as a 3D globe, centered on Africa.
Earth in Bevy Terrain · Imagery: NASA Earth Observatory · Bathymetry: GEBCO

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